﻿using UnityEngine;
using System.Collections;

public class BombExploreState : MonoBehaviour {

    #region SINGLETON PATTERN
    static readonly BombIdleState instance = new BombIdleState();
    public static BombIdleState Instance
    {
        get
        {
            return instance;
        }
    }
    #endregion

    public void Enter(BombController obj)
    {
        throw new System.NotImplementedException();
    }
    public void Execute(BombController obj)
    {
        if (obj.StateAction == EBombState.EXPLORE)
        {

        }
    }
    public void Exit(BombController obj)
    {
        throw new System.NotImplementedException();
    }
}
